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Lead VFX Artist

Job LocationKnutsford
EducationNot Mentioned
Salary45,000 - 50,000 per annum
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypePermanent , full-time

Job Description

The RoleAs a Lead VFX Artist on the team, you will be expected to lead the VFX team and work alongside Designers, other Artists, Programmers and Producer on a day-to-day basis, conceptualising and creating a wide range of visual effects for our games that achievethe production and quality goals set for the project. You will also work closely with the Head of Art in setting the style and quality standard for the games.You will be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process. You should be able to show creative leadership to the VFX team, inspiring them to work to their potential and take pride in whatthey produce.You will be an experienced and passionate individual who takes your career in visual effects seriously. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideaswell both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process.Main Responsibilities:

  • Responsible for conceptualising and creating a wide range of visual effects for the game, compliant with game design and vision.
  • Creation of high quality game and cutscene specific VFX using in-house editor and packages provided (Maya and Photoshop).
  • Liaise with Gameplay Artists & Code with regards to placing and triggering gameplay-specific VFX.
  • Feedback any risks or concerns of game designs impacting the schedule.
  • Work with Art Director to ensure consistency between vision and implementation of effects.
  • Working closely with other departments on effects heavy levels to balance frame-rate.
  • Ensuring work/level hits all memory and frame rate guides/restrictions for all platforms required.
  • Understanding that changes and amendments are part of the pipeline.
  • Responsible to plan and prioritise assigned workload within given deadline.
  • Attending meetings to note the VFX requirements in conjunction with Level Director.
  • Help to mentor other VFX artists and lead by example.
  • Document and communicate clear technical guidelines for VFX creation and real-time implementation to the team.
  • Resolve assortment of complex artistic/VFX development issues for other VFX artists.
  • Work closely with the engine programmers to build future tools and improve pipelines and graphic potential.
  • Actively develop and improve skill set by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages.
  • Undertake relevant on-the-job training where required.
  • Other tasks as required.
Line Management Responsibilities:
  • Identifying and ensuring that all employee relation matters (including absence, performance and conduct) are dealt with in line with Company policies and procedures.
  • Ensuring adequate staffing levels to cover absences.
  • Assist in the recruitment of new employees.
  • Carrying out local inductions and probationary reviews for all new starters to ensure competence in the full range of tasks they are required to undertake.
  • Delegating work to employees and monitoring output.
  • Regularly reviewing employee performance through appraisals and 1-2-1s to ensure targets and expected behaviours are delivered.
  • Providing / arranging any required on-the-job training and coaching.
Skills Required:
  • Demonstrable people management experience
  • Outstanding portfolio demonstrating VFX work.
  • Demonstrable production experience as a VFX Artist in the games industry, preferably on console titles.
  • Knowledge of game engines such as Unreal.
  • Excellent communication and organisation skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Good working knowledge and proficiency of a 3D application, preferably Maya.
  • Strong Photoshop editing skills for creating texture effects for use with the particle systems.
  • Advanced skills of software used in game development (e.g. UE4, Unity).
  • In-depth knowledge of VFX principals and good sense of timing and staging.
  • Understanding of Shaders and Rendering Pipeline as it relates to VFX.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Experience with a scripting language would be a big plus.
  • Experience with fluid simulation tools (e.g. FumeFX) would be a plus.
  • Highly self-motivated and show initiative.
  • Ability and willingness to accept and follow direction and to collaborate productively with others.
  • Exceptional eye for detail and drive for quality.

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