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Prototyper

Job LocationLondon
EducationNot Mentioned
Salary44.00 - 47.00 per hour
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeTemporary , full-time

Job Description

PrototyperLocation: LondonLength: 12 Months Rate: £44.00 - £47.00 per hour (40 hours p/w)Hours:9am-6pmThe main function of a Prototyper is to research, design, and create prototypes in required area including augmented and virtual reality.A typical Prototyper is responsible for building and enhancing prototyping platforms in partnership with other prototypers and technical teams.Job Responsibilities:

  • Work closely and collaboratively with design and engineering on rapid Inputs prototyping as well as full content production.
  • Input Affordance design
  • example projects
  • Pose feedback - Help users build confidence and proficiency in hand gestures through visual cues (e.g. grab strength indicator)
  • Haptic design - Make creative use of visual affordances, lighting effects, etc. to simulate haptics for hand interactions
  • Tracking confidence feedback - Help users understand the limitations of tracking (FOV, self-occlusion) through visual cues)
  • Create and manage assets.
  • Collaborate with internal and external 3d Artists.
  • Create shaders
  • Generate Environments Design for Sample Scenes
  • Basic / Core Samples - Interactions primitives will each be illustrated with a basic samples
  • Library showcases/Bootstrap environments Bootstrap environments, create assets and showcase scenes that put together multiple interaction primitives to demonstrate complex coordination between interaction models.
  • Manage pipelines related to level production (e.g. source file management, streaming, visibility, collision & physics, materials, lighting setup, etc.).
  • Take an active role in a highly collaborative workplace.
  • Work closely with other art and engineering teams to take on technical challenges.
  • Ensure content is meeting memory and performance targets.
  • Define and create cutting-edge lighting and rendering solutions for Quest.
Skills:
  • 4+ years of experience in Unity development / prototyping
  • Experience building shaders
  • Proven experience with performance profiling and optimization of content pipelines and assets in a commercial game engine
  • Strong communication and collaboration skills for working across multiple disciplines
  • Strong time-management and organizational skills: task driven, self-motivated, proactive & works well under deadlines
  • Generalist knowledge of modeling, texturing, lighting, animation, physics and particle systems
  • Expertise with at least one of the leading 3D applications (e.g. Maya, 3DS Max, Houdini, Motion Builder) as well as experience with leading image manipulation tools (e.g. Photoshop, After Effects or Nuke)
  • Experience optimizing for mobile (Android) and creating effects and content for mobile platforms (OpenGL ES and Vulkan)
Education/Experience:
  • Bachelors degree in relevant field or equivalent work experience required

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