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3D Technical Artist

Job LocationLondon
EducationNot Mentioned
Salary40.00 - 47.50 per hour
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypeContract , full-time

Job Description

3D Technical ArtistA global powerhouse within the social media industry is looking for a 3D Technical Artist to join their team remotely on an initial 12 month contract.The main function of a 3D Technical Artist is to research, design, and create prototypes in required area including augmented and virtual reality. A typical 3D Technical Artist is responsible for building and enhancing prototyping platforms in partnershipwith other prototypers and technical teams.Job Responsibilities:Work closely and collaboratively with design and engineering on rapid Inputs prototyping as well as full content production.

  • InputAffordance design -example projects
    • Pose feedback - Help users build confidence and proficiency in hand gestures through visual cues (e.g. grab strength indicator)
    • Haptic design - Make creative use of visual affordances, lighting effects, etc. to simulate haptics for hand interactions
    • Tracking confidence feedback - Help users understand the limitations of tracking (FOV, self-occlusion) through visual cues)
  • Create and manage assets. Collaborate with internal and external 3D Artists.
    • Create shaders
    • Generate Environments Design for Sample Scenes
    • Basic / Core Samples - Interactions primitives will each be illustrated with basic samples
    • Library showcases/Bootstrap environments Bootstrap environments, create assets and showcase scenes that put together multiple interaction primitives to demonstrate complex coordination between interaction models.
  • Manage pipelines related to level production (e.g. source file management, streaming, visibility, collision & physics, materials, lighting setup, etc.).
  • Take an active role in a highly collaborative workplace. Work closely with other art and engineering teams to take on technical challenges.
  • Ensure content is meeting memory and performance targets.
  • Define and create cutting-edge lighting and rendering solutions for Quest.
Skills / Experience Required
  • 4+ years of experience in Unity development / prototyping
  • AR/VR realtime experiences (not 360 video nor Architectural visualisation)
  • Some programming experiences in actual apps. - prototyping and some programming of AR/VR experiences in applications.
  • Experience building shaders
  • Proven experience with performance profiling and optimisation of content pipelines and assets in a commercial game engine
  • Strong communication and collaboration skills for working across multiple disciplines
  • Strong time-management and organisational skills: task driven, self-motivated, proactive & works well under deadlines
  • Generalist knowledge of modelling, texturing, lighting, animation, physics and particle systems
  • Expertise with at least one of the leading 3D applications (e.g. Maya, 3DS Max, Houdini, MotionBuilder) as well as experience with leading image manipulation tools (e.g. Photoshop, After Effects or Nuke)
  • Experience optimising for mobile (Android) and creating effects and content for mobile platforms (OpenGL ES and Vulkan)
Education/Experience:
  • Bachelors degree in relevant field or equivalent work experience required
Huntress Search Ltd acts as a Recruitment Agency in relation to all Permanent roles and as a Recruitment Business in relation to all Temporary roles.We practice a diverse and inclusive recruitment process that ensures equal opportunity for all we work with, irrespective of race, sexual orientation, mental or physical disability, age or gender. As an organisation, we encourage applications from all backgroundsand will ensure measures are met when required, to allow a fair process throughout.PLEASE NOTE: We can only consider applications from candidates who have the right to work in the UK.

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