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Job Location | London |
Education | Not Mentioned |
Salary | Salary negotiable |
Industry | Not Mentioned |
Functional Area | Not Mentioned |
Job Type | Contract, full-time |
Technical Artist Contract Role Fully Remote Outside of IR35 What you’ll be doing...Work alongside the Lead Technical Artist to resolve issues and improve product quality Find solutions and problem solve issues that arise in production. Rigging, creating VFX and making shaders. Optimise performance Assist with implementing art-related tools and features Prototype, develop and improve art pipelines Skills And Experience Strong proactive problem-solving Good knowledge of Maya Solidunderstanding Unity Some knowledge of scripting languages (e.g. Mel / Python) Passion for games and game development Great verbal and written communication skills Ability to write shaders in CG as well as shadergraph. Desirable: Familiarity with rigging and animation 3D art skills (modelling, texturing, lighting) Knowledge of programming languages such as C# or C++ Please get in touch with your latest CV ASAP! Liam.moir-holland@