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Job Location | London |
Education | Not Mentioned |
Salary | £50,000 - £70,000 per annum |
Industry | Not Mentioned |
Functional Area | Not Mentioned |
Job Type | Permanent, full-time |
JOB AD:We have a unique opportunity for a talented Engineer to join us to be part of the team developing world-leading procedural generation technology and fundamental core systems that will support our projects for years to come.Your tasks:Leading code development of procedural generation systems for Art and Design Leading design, development and optimisation of core systems Integration of online services Show initiative and take the first step towards solving problems of any size Work closely with designers to define and implement features Perform code reviews to maintain quality and share knowledge Bug fixing and optimisation from the engine upwards Collaborating with other disciplines to provide code support Mentoring less senior team members Continual learning about state-of-the-art games systems and coding best practices Getting proactively involved in a friendly and Agile studioYour Profile:A passion for making video games, ideally having worked on 1 or more titles (PC or console) Significant professional experience coding with C++ Significant professional experience in the design, implementation and maintenance of core systems Significant professional knowledge of scene optimisation (Streaming, Culling, etc) Proven ability to effectively communicate and collaborate with other team members across multiple disciplines and experience levels Versatility and a willingness to contribute to a wide range of programming tasks Experience in the design, implementation, and maintenance of procedural systems Practical experience programming games in UE4 Knowledge of common content creation tools (Houdini, Maya, etc) and their pipelines Team management experience not essential