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Technical Animator

Job LocationLeamington Spa
EducationNot Mentioned
Salary30,000 - 42,000 per annum
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypePermanent , full-time

Job Description

Technical AnimatorLocation: Leamington Spa + Remote WorkingSalary: £30,000 - £42,000The Client:Our client have 50+ years of shared experience to curating and supporting one of the best pools of animation talent in the country. They have worked on projects for many big clients (Disney, DreamWorks, Nickelodeon, Warner Bros., Namco, Rovio, Intel, Cbeebies)and Games Workshop as well as a tonne of original titles too, for everyone from small indie start-ups through to international entertainment companies.The Role:Our client is Looking for a Technical Animator with a broad base knowledge and an eagerness to learn new techniques and implement them. Often looking to the pioneers of the industry and strive to bring the craft, tech and artistry they demonstrateinto daily practices. The ability to animate to a good standard would be great as youll have plenty of opportunities to showcase your skills.Responsibilities:

  • You will support animators on a day-to-day basis
  • Troubleshoot and solve issues independently, as well as working closely with the team.
  • Write tools/processes based on the tech roadmap.
  • You should be comfortable implementing animations in game, including setting up animation graphs to hand over to programmers.
  • The desired candidate may be an animator who has a technical savvy skill set.
Requirements:
  • Minimum 3 years in a similar role
  • Knowledge of game development workflows, most importantly within rigging and animation
  • Proficiency in Autodesk Maya and experience using its rigging / skinning tools
  • A solid foundation and understanding of rigging at an experienced or advanced level
  • Experience working with and/or creating animation tools and scripts (Python, MEL, Pymel)
  • Able to create rigs for characters and props for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animals
  • Experience rigging faces using joints, blendshapes, FACS etc.
  • Working knowledge of creating assets for game engines including Unreal and Unity.
  • A great sense of technical excellence, functionality, and problem-solving
  • A strong portfolio and willingness to complete a test to show skill level
  • Strong communication skills and ability to work in a team
Desirable:
  • Understanding of multi-layered deformation systems, deformers, blendshapes etc and how they work in real time game middleware.
  • Experience of dynamics (cloth, muscles etc) and integrating them in games.
  • Experience with C# / Unreal Blueprints / Unity Editor Scripts
  • Experience with working with motion capture data in Maya
  • Strong animation skills and keen eye for detail
  • A Portfolio is required demonstrating all aspects of your skills, please include a link in your application. All further information is provided under non-disclosure agreement only.
  • Graphic degree, or similar is desirable, its not essential.
Please make sure to include any relevant portfolio examples/links.Important Information: We endeavour to process your personal data in a fair and transparent manner. In applying for this role, Additional Resources will be acting in your best interest and may contact you in relation to the role, either by email, phoneor text message. For more information see our Privacy Policy on our website. It is important you are aware of your individual rights and the provisions the company has put in place to protect your data. If you would like further information on the policy orGDPR please contact us.Additional Resources Ltd is an Employment Business and an Employment Agency as defined within The Conduct of Employment Agencies & Employment Businesses Regulations 2003.

Keyskills :
GamesanimationAnimatorriggingTechnical Animator

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