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Principal Graphics Architect

Job LocationCambridge
EducationNot Mentioned
SalaryCompetitive salary
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypePermanent , full-time

Job Description

Job Overview:We are looking for someone to join our team to investigate new 3D graphics trends and technologies, and how these apply to Arm GPUs and Arm-based systems.Arms Central Technology organisation is responsible for early development and selection of technology to keep Arms products redefining the state-of-the-art. Are you passionate about the future of graphics and GPUs If yes, join us and help drive it forward!Early stage prototyping can require a diverse skill set and so the role favors applicants with a broad knowledge of GPUs, compute and software development skills. You will work closely with other members of the architecture team to define direction and shareideas, and develop prototypes or undertake investigations individually and in groups depending on the scope of the challenge.Responsibilities:

  • Analyzing, prototyping and quantifying features of and improvements to mobile graphics on Mali, including the implications for hardware design and software architecture in tandem with other specialists.
  • Collaborating with content and performance analysis teams to identify potential high impact improvements.
  • Developing software prototypes of such changes to further our understanding, to define changes to the Mali GPU architecture and to allow us to propose and provide feedback on new API extensions.
  • Explaining new technology and its implications to internal and external partners - strong communication skills are highly valued.
Required Skills and Experience :
  • Hands-on experience using one or more of Vulkan, DirectX, or Metal APIs. You know at least one API well enough to be annoyed at its limitations!
  • Detailed specialist knowledge of modern graphics techniques. In this domain you should have awareness of and opinions on where this subject is going and the motivating forces behind these trends.
  • A solid understanding of GPU architecture and what content considerations are necessary for good performance.
  • You combine the above with good C++ development experience, know your way around common development tools (e.g. version control systems) and are comfortable independently developing your own tools and prototypes.
  • You are self-motivated and ambitious, and have the ability to work as part of a team and to network across teams.
  • Excellent communication and interpersonal skills, distilling and engaging wide ranging audiences in discussion on complex technical subjects
“Nice To Have” Skills and Experience :In a creative environment, a broad range of interests and experience can bring new insight. We are keen to see candidates with interests that dont match our own, and to allow the best ideas to flourish.In Return:With offices around the world, Arm is a diverse organization of dedicated, innovative and hardworking professionals. By enabling a vibrant, inclusive, meritocratic, and open workplace, all our people can grow and succeed while contributing to Arms success.The more we can grow as a team, the more we will achieve.We offer a hybrid approach to home and office working to provide an adaptable experience for all employees. We expect some working time to be spent in office, to promote a strong collaborative environment with good team integration but are accommodatingto different home working requirements.On top of this, we offer an excellent benefits package including salary, competitive bonus, RSUs and healthcare support!#LI-LB1

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