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GPU Engineer

Job LocationCambridge
EducationNot Mentioned
SalaryCompetitive salary
IndustryNot Mentioned
Functional AreaNot Mentioned
Job TypePermanent , full-time

Job Description

GPU Engineer - SoftwarePermanent, Full-timeCambridge, (5 days in office)In this role you will be investigating and designing existing and new features of 3D graphics APIs like Vulkan and DirectX and how these apply to current and future GPUs.Youll work closely with software and hardware architects and other teams to evaluate performance and understand the implications on hardware design and software architecture.Key Responsibilities:

  1. Design and develop new features of 3D Graphics API.
  2. Drafting new API extensions and writing specification.
  3. Prototyping interface changes and proposals
  4. Propose changes to GPU architecture
Key Skills:
  1. C++ development experience
  2. Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, DirectX11 or 12 and/or OpenCL.
  3. A deep understanding of GPU architectures
  4. Good knowledge of graphics rendering pipeline (rasterization and ray-tracing)
Desired:
  • Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing)
  • Knowledge of neural rendering, raytracing and mesh shading pipeline is plus.
  • Creativity and ability to effectively communicate ideas.
  • Comfortable working on immature technologies and following up the latest advances in science
  • C/C++ programming experience
  • Good written and verbal communication skills.
  • Self-motivated, well organized and good team player
If this is of interest, please apply and get in touch atMcGregor Boyall is an equal opportunity employer and do not discriminate on any grounds.

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